Today we’re covering how to pick points, getting the proper screen coordinates to draw, double buffering, lighting, normals, and we’ll draw a bit in 3D.
First, you will need the following Makefile, Point.cpp, Point.h, Vector3.h, Vector3.cpp
These will be shared between the two applications, which will need to be set to be compiled in the Makefile (depending on which one you want to run). These are Lecture 9 Part 1 and Lecture 9 Part 2

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